Below are just a few of my favourite projects; you can find more in my Art Station portfolio.

Dead End Delivery Job

I wanted to explore Zbrush’s weird SubDiv modelling for hard surface. It was a really fun way to make a model. I’m not sure how well it would work in a production setting but for personal projects I will absolutely use it again.

The Island of MacGuffin

After doing a couple of UEFN games for clients, I tackled doing one independently. A few people helped out with layout and scripting the dialogue, but everything else was of my own design (including coding and modelling). It was a project to better understand how to make a game, and i learnt so much. I look forward to making my next game.